



{̋C͈ȉ̌ʂłACmoboLimit݂LɂLł͂܂B
ʎKvɂȂ܂B

̋Cuv@^@Combol㏸50%B




̋CƂđ֗pLqpӂ܂B
ݒ肷ꍇ͈ȉ̋Lq-2Xe[gɒǋLĂB

܂̃VXegpĂL̂ݗLłB
݁AǉmFłĂ̂͂܂Aւ厁ACX̃L݂̂łB



u֗pv

;-------------------------------------------------------------------------------
;̋Cuvi֗pElԁj@^@Ct
[State -2, ilԗpj]
Type       = LifeAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(10) > 0
TriggerAll = (var(11) = 20) || (var(11) = 70)
Trigger1   = (GameTime%10=0)
Value      = 1
IgnoreHitPause = 1


;-------------------------------------------------------------------------------
;̋Cuvi֗pEdj@^@p[
[State -2, idpj]
Type       = PowerAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(10) > 0
TriggerAll = (var(11) = 20) || (var(11) = 70)
Trigger1   = (GameTime%2=0)
Value      = 1
IgnoreHitPause = 1


;-------------------------------------------------------------------------------
;̋Cuvi֗pEdlj@^@Ctp[
[State -2, idlpj]
Type       = LifeAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(10) > 0
TriggerAll = (var(11) = 20) || (var(11) = 70)
Trigger1   = (GameTime%20=0)
Value      = 1
IgnoreHitPause = 1

[State -2, idlpj]
Type       = PowerAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(10) > 0
TriggerAll = (var(11) = 20) || (var(11) = 70)
Trigger1   = (GameTime%4=0)
Value      = 1
IgnoreHitPause = 1

;-------------------------------------------------------------------------------










y܂z


ȉ͎܂̐@ɋCKpۂ̋LqłB
ׂƂ͂悭킩񂯂ǁAΉĂ݂Ƃ͂ǂB
YւĒΎgpł܂B

ȂAKpLɍXVꍇAȉ̋Lq͎gȂƂ܂̂łӂB




;-------------------------------------------
;     C
;-------------------------------------------
;@ŏIXVF2010/05/16

[State -2, VJEg];
Type = Varset
Trigger1 = var(10) < 0
IgnoreHitPause = 1
var(10) = 0

[State -2, VJEg_E];
Type = Varadd
Trigger1 = var(10) > 0
IgnoreHitPause = 1
var(10) = -1

[State -2, VI];
Type = Varset
Trigger1 = var(10) = 0
Trigger1 = var(11) != 0
var(11) = 0

;@@㏑̋CZbg

[State -2, ΉLG]
Type       = VarSet
TriggerAll = NumEnemy > 0
TriggerAll = var(11) != 0
Trigger1   = EnemyNear,AuthorName = "gomashio"
Trigger1   = EnemyNear,var(10) > 0
Trigger1   = EnemyNear,var(11) >= 50
Trigger2   = EnemyNear,AuthorName = "hetyo"
Trigger2   = EnemyNear,var(10) > 0
Trigger2   = EnemyNear,var(11) >= 50
Trigger3   = EnemyNear,AuthorName = "isu"
Trigger3   = EnemyNear,var(10) > 0
Trigger3   = EnemyNear,var(11) >= 50
Trigger4   = EnemyNear,AuthorName = "som"
Trigger4   = EnemyNear,var(20) > 0
Trigger4   = EnemyNear,var(21) >= 50
Trigger5   = EnemyNear,AuthorName = ".DAT"
Trigger5   = EnemyNear,Name = "Nazrin"
Trigger5   = EnemyNear,stateno = 500
var(11)    = 0

[State -2, ΉL]
Type       = VarSet
TriggerAll = NumPartner > 0
TriggerAll = var(11) != 0
Trigger1   = Partner,AuthorName = "gomashio"
Trigger1   = Partner,var(10) > 0
Trigger1   = Partner,var(11) >= 50
Trigger2   = Partner,AuthorName = "hetyo"
Trigger2   = Partner,var(10) > 0
Trigger2   = Partner,var(11) >= 50
Trigger3   = Partner,AuthorName = "isu"
Trigger3   = Partner,var(10) > 0
Trigger3   = Partner,var(11) >= 50
Trigger4   = Partner,AuthorName = "som"
Trigger4   = Partner,var(20) > 0
Trigger4   = Partner,var(21) >= 50
Trigger5   = Partner,AuthorName = ".DAT"
Trigger5   = Partner,Name = "Nazrin"
Trigger5   = Partner,stateno = 500
var(11)    = 0

;@@ΉL̕ϐ荞݁iPLɂQځj
;-----------------------------܂
[State -2, ܂pP]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumEnemy > 0
Trigger1   = EnemyNear,AuthorName = "gomashio"
Trigger1   = EnemyNear,var(10) > 0
Trigger1   = EnemyNear,var(11) >= 50
Trigger1   = var(10) := EnemyNear,var(10)      || 1
Trigger1   = var(11) := EnemyNear,var(11)-50   || 1

[State -2, ܂pQ]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumPartner > 0
Trigger1   = Partner,AuthorName = "gomashio"
Trigger1   = Partner,var(10) > 0
Trigger1   = Partner,var(11) >= 50
Trigger1   = var(10) := Partner,var(10)      || 1
Trigger1   = var(11) := Partner,var(11)-50   || 1


;-----------------------------ւ厁
[State -2, ւpP]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumEnemy > 0
Trigger1   = EnemyNear,AuthorName = "hetyo"
Trigger1   = EnemyNear,var(10) > 0
Trigger1   = EnemyNear,var(11) >= 50
Trigger1   = var(10) := EnemyNear,var(10)      || 1
Trigger1   = var(11) := EnemyNear,var(11)-50   || 1

[State -2, ւpQ]
Type       = Null
TriggerAll = var(21) = 0
Trigger1   = NumPartner > 0
Trigger1   = Partner,AuthorName = "hetyo"
Trigger1   = Partner,var(10) > 0
Trigger1   = Partner,var(11) >= 50
Trigger1   = var(10) := Partner,var(10)      || 1
Trigger1   = var(11) := Partner,var(11)-50   || 1


;-----------------------------CX
[State -2, CXpP]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumEnemy > 0
Trigger1   = EnemyNear,AuthorName = "isu"
Trigger1   = EnemyNear,var(10) > 0
Trigger1   = EnemyNear,var(11) >= 50
Trigger1   = var(10) := EnemyNear,var(10)      || 1
Trigger1   = var(11) := EnemyNear,var(11)-50   || 1

[State -2, CXpQ]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumPartner > 0
Trigger1   = Partner,AuthorName = "isu"
Trigger1   = Partner,var(10) > 0
Trigger1   = Partner,var(11) >= 50
Trigger1   = var(10) := Partner,var(10)      || 1
Trigger1   = var(11) := Partner,var(11)-50   || 1


;-----------------------------
[State -2, ޗpP]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumEnemy > 0
Trigger1   = EnemyNear,AuthorName = "som"
Trigger1   = EnemyNear,var(20) > 0
Trigger1   = EnemyNear,var(21) >= 50
Trigger1   = var(10) := EnemyNear,var(20)      || 1
Trigger1   = var(11) := EnemyNear,var(21)-50   || 1

[State -2, ޗpQ]
Type       = Null
TriggerAll = var(11) = 0
Trigger1   = NumPartner > 0
Trigger1   = Partner,AuthorName = "som"
Trigger1   = Partner,var(20) > 0
Trigger1   = Partner,var(21) >= 50
Trigger1   = var(10) := Partner,var(20)      || 1
Trigger1   = var(11) := Partner,var(21)-50   || 1


;@@e

;̋Cu󕗁v@^@g\
[State -2, ];
type = ChangeState;
triggerall = RoundState = 2;			
triggerall = Alive = 1
triggerall = command = "recovery"
Triggerall = var(10) > 0
Triggerall = (var(11) = 1) || (var(11) = 51)
trigger1 = (stateno = 5035) && (Time >= 3)
trigger2 = stateno = 5050
value = 5210

;c̋CubJv@^@퓬Ԃŉ
[State -2, bJ]
type = LifeAdd			
triggerall = RoundState = 2		
triggerall = Alive = 1
Triggerall = var(10) > 0
Triggerall = (var(11) = 2) || (var(11) = 52)
triggerall = GameTime%5 = 0
trigger1 = movetype = I
value = 1

;@̋CuŌv@^@J[hQ[WA͉񕜃_E
[State -2, Ō]
type = Varadd			
triggerall = RoundState = 2		
triggerall = Alive = 1
Triggerall = var(10) > 0
Triggerall = (var(11) = 3) || (var(11) = 53)
triggerall = ( GameTime%4 = 0 ) || (GameTime%4 = 1) || (GameTime%4 = 2)
Trigger1 = var(3) = 0
Trigger1 = var(2) < 125
Trigger1 = stateno != [92,99];
Trigger1 = stateno != [117,118];
IgnoreHitPause = 1
var(2) = -1

[State -2, Ō]
type = Varadd			
triggerall = RoundState = 2		
triggerall = Alive = 1
Triggerall = var(10) > 0
Triggerall = (var(11) = 3) || (var(11) = 53)
triggerall = GameTime%2 = 0
Trigger1 = var(3) > 0
IgnoreHitPause = 1
var(3) = 1

[State -2, Ō]
type = Poweradd
TriggerAll = NumPartner = 0
triggerall = RoundState = 2		
triggerall = Alive = 1
Triggerall = var(10) > 0
Triggerall = (var(11) = 3) || (var(11) = 53)
Trigger1 = stateno != [1300,1500]
Trigger2 = stateno != 118
value = 4

[State -2, Ō]
type = Poweradd
TriggerAll = NumPartner > 0
triggerall = RoundState = 2		
triggerall = Alive = 1
Triggerall = var(10) > 0
Triggerall = (var(11) = 3) || (var(11) = 53)
Trigger1 = stateno != [1300,1500]
Trigger2 = stateno != 118
value = 2


;ӂ̋Cunv@^@\
[State -2, n]
Type       = VelAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(20) > 0
TriggerAll = (var(21) = 4) || (var(21) = 54)
Trigger1   = StateNo = [100,109]
Trigger1   = Pos Y < 0
Y          = -0.15


;Ƃ̋CuIv@^@ʏŌ
;̋Lq̏CKvȂߖG͖
;[State -2, I]
;Type       = NotHitBy
;TriggerAll = (RoundState = 2) && (Alive)
;TriggerAll = var(20) > 0
;TriggerAll = (var(21) = 5) || (var(21) = 55)
;Trigger1   = !(TeamMode = Simul)
;Trigger1   = Time >= 0
;Value      = ,NA

[State -2, I]
Type       = PowerAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(20) > 0
Triggerall = (var(21) = 5) || (var(21) = 55)
Trigger1   = !(TeamMode = Simul)
Trigger1   = Time%5 = 0
Value      = -50


;pXB̋CuJv@^@̗͒
[State -2, J]
Type       = LifeAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(20) > 0
TriggerAll = (var(21) = 6) || (var(21) = 56)
Trigger1   = !(TeamMode = Simul)
Trigger1   = Time%2 = 0
Value      = 1*(life < P2Life) -1*(life > P2Life)


;[̋Cutԁv@^@Q[Wő呝
[State -2, t]
Type       = PowerAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(20) > 0
TriggerAll = (var(21) = 8) || (var(21) = 58)
Trigger1   = Time >= 0
value      = 99999

;g̋Cuv@^@_[W␳50%B
;Uɐݒ肳Ă␳l(̉蕝)50%Jbg; 0.90.95 0.80.9
;̋Lq̏CKvȂߖ


;̋Cuvi֗pEdj@^@p[
;[State -2, idpj]
;Type       = PowerAdd
;TriggerAll = (RoundState = 2) && (Alive)
;TriggerAll = var(10) > 0
;TriggerAll = (var(11) = 20) || (var(11) = 70)
;Trigger1   = (GameTime%2=0)
;Value      = 1
;IgnoreHitPause = 1

;̋Cuvi֗pElԁj@^@Ct
[State -2, ilԗpj]
Type       = LifeAdd
TriggerAll = (RoundState = 2) && (Alive)
TriggerAll = var(10) > 0
TriggerAll = (var(11) = 20) || (var(11) = 70)
Trigger1   = (GameTime%10=0)
Value      = 1
IgnoreHitPause = 1

;-------------------------------------------
;     ܂
;-------------------------------------------

